<aircraft_camera_presets.xml>
  <camera>
    <id>	camera01	</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	7	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera02	</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	9	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera03	</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	75.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	11	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>	camera04	</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	13	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera02_Big_Tail</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	9	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera03_Big_Tail</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	11	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>camera04_Big_Tail</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	13	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
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    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
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    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
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    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
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      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
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      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
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        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
  <camera>
    <id>Haunebuii</id>
    <maxFov>	90	</maxFov>
    <minFov>	90	</minFov>
    <targetCamPos>0 30.2 -30.0</targetCamPos>
    <targetCamSpeed>5.0</targetCamSpeed>
    <camSpeedYawPitch>300.0</camSpeedYawPitch>
    <camSpeedRoll>300.0</camSpeedRoll>
    <camSniperSpeedYawPitch>1000.0</camSniperSpeedYawPitch>
    <camSniperSpeedRoll>1000.0</camSniperSpeedRoll>
    <camSniperSpeedTarget>1000.0</camSniperSpeedTarget>
    <backCamPos>0 2 -2</backCamPos>
    <backCamSpeed>	30	</backCamSpeed>
    <backTargetCamSpeed>	1000.0	</backTargetCamSpeed>
    <backCamFov>	75	</backCamFov>
    <rearViewCamPos>0 0 -10</rearViewCamPos>
    <rearViewCamDir>0 22.0 -350</rearViewCamDir>
    <rearViewCamFov>	60.0	</rearViewCamFov>
    <leftCamPos>2 2 0</leftCamPos>
    <leftCamDir>-15 2 0.1</leftCamDir>
    <rightCamPos>-2 2 0</rightCamPos>
    <rightCamDir>15 2 0.1</rightCamDir>
    <topCamPos>0 -15 -0.1</topCamPos>
    <topCamDir>0 0 4</topCamDir>
    <bottomCamPos>0 15 -0.1</bottomCamPos>
    <bottomCamDir>0 0 4</bottomCamDir>
    <pivotDistMax>	80	</pivotDistMax>
    <pivotDistMin>	13	</pivotDistMin>
    <freeCamDistHalflife>0.01</freeCamDistHalflife>
    <freeCamFovNear>	90	</freeCamFovNear>
    <freeCamFovFar>	90	</freeCamFovFar>
    <normalCamInterpolationTime>0.2</normalCamInterpolationTime>
    <freeCamInterpolationTime>0.2</freeCamInterpolationTime>
    <freeCamFovInterpolationTime>0.2</freeCamFovInterpolationTime>
    <freeCamZoomFactor>0.01</freeCamZoomFactor>
    <backCamInterpolationTime>0.0</backCamInterpolationTime>
    <bombCamInterpolationTime>0.3</bombCamInterpolationTime>
    <sideCamInterpolationTime>0.05</sideCamInterpolationTime>
    <sideCamJInterpolationStartTime>1.0</sideCamJInterpolationStartTime>
    <sideCamJInterpolationEndTime>1.0</sideCamJInterpolationEndTime>
    <sideCamJInterpolationTimeTransitionTerm>0.02</sideCamJInterpolationTimeTransitionTerm>
    <destroyedDistanceHalflife>0.7</destroyedDistanceHalflife>
    <destroyedFallPhase1InterpolationTime>0.5</destroyedFallPhase1InterpolationTime>
    <destroyedFallPhase2PitchAnimateTime>1.5</destroyedFallPhase2PitchAnimateTime>
    <destroyedLandedFov>	65	</destroyedLandedFov>
    <destroyedLandedInterpolationTime>0.5</destroyedLandedInterpolationTime>
    <destroyedPitchMin>	45	</destroyedPitchMin>
    <destroyedPitchMax>	87	</destroyedPitchMax>
    <destroyedDistanceDefault>	80	</destroyedDistanceDefault>
    <destroyedDistanceMin>60.0</destroyedDistanceMin>
    <destroyedDistanceMax>180.0</destroyedDistanceMax>
    <destroyedFallCollideDistance>400.0</destroyedFallCollideDistance>
    <spectatorCamInterpolationTime>0.0</spectatorCamInterpolationTime>
    <targetCamInterpolationTime>0.2</targetCamInterpolationTime>
    <freeFixableCamInterpolationTime>0.75</freeFixableCamInterpolationTime>
    <freeFixableCamSpeed>2.0</freeFixableCamSpeed>
    <zoomTable>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTable>
    <zoomTableAlt>
      <zoomPreset>
        <id>	normalCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>normalAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickCombat</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>joystickAssault</id>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -6 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -4.2 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>	directCombat	</id>
        <zoomData>
            <position>0 10 -64.0</position>
            <fovPercent>1.7</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 7 -32.0</position>
            <fovPercent>1.5</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 5 -15.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
            <position>0 3 -10.0</position>
            <fovPercent>1.4</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
      <zoomPreset>
        <id>directAssault</id>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3.0 -17.5</position>
          <fovPercent>1.0</fovPercent>
          <angle>	20	</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -5 -15.0</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 -3 -11</position>
          <fovPercent>0.8</fovPercent>
          <angle>0.0</angle>
          <hideModel>	0	</hideModel>
        </zoomData>
        <zoomData>
          <position>0 0.0 0.0</position>
          <fovPercent>1.0</fovPercent>
          <angle>0.0</angle>
          <hideModel>	1	</hideModel>
        </zoomData>
      </zoomPreset>
    </zoomTableAlt>
    <vibrationAmplitudes>0.0 0. 0.0</vibrationAmplitudes>
    <vibrationTable>
      <frequency></frequency>
      <frequency></frequency>
      <frequency></frequency>
    </vibrationTable>
  </camera>
</aircraft_camera_presets.xml>