<effects.xml>
  <effect>
    <id>EFFECT_LOFT</id>
    <type>Jet</type>
    <texture>maps/fx/plane_wing_trails.dds</texture>
    <threshold>0.2</threshold>
    <animDuration>2.5</animDuration>
    <fadeInTime>1.0</fadeInTime>
    <angleScale>2.0</angleScale>
    <radiusMin>0.01</radiusMin>
    <radiusMul>0.0</radiusMul>
    <radiusPow>1.0</radiusPow>
    <scaleMin>1.7</scaleMin>
    <scaleMul>0.3</scaleMul>
    <scalePow>0.3</scalePow>
    <alphaMin>0.0</alphaMin>
    <alphaMul>0.9</alphaMul>
    <alphaPow>1.0</alphaPow>
    <particleLen>5.0</particleLen>
    <particleWidth>0.25</particleWidth>
    <colorR>	1	</colorR>
    <colorG>	1	</colorG>
    <colorB>	1	</colorB>
    <colorA>0.7</colorA>
  </effect>
  <effect>
    <id>EFFECT_FIRE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound>engines/mechanics/states/fire</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_FAST</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_MEDIUM</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_TORCH_SMALL_SLOW</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_EXP_PLANE_STATE_SWITCH</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_explosion_plane_state_switch.xml</particleFile>
      <sound>engines/mechanics/states/fire</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_explosion_plane_state_switch.xml</particleFile>
      <sound>environment/planes/enemy_fire</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_BIG</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_ROCKET</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_medium.xml</particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_medium.xml</particleFile>
      <sound>environment/planes/enemy_smoke</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_small.xml</particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_small.xml</particleFile>
      <sound>environment/planes/enemy_smoke</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_VERY_SMALL</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_small.xml</particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/w_rocket_jet_fire_small.xml</particleFile>
      <sound>environment/planes/enemy_smoke</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_ENGINE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_ENGINE_small</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_ENGINE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_FIRE_ENGINE_small</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_FAST</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SMOKE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
     <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>Fuel_Leak</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>Fuel_Fire</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile> </particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
     <particleFile> </particleFile>
      <sound> </sound>
    </variant>
  </effect>
  <effect>
    <id>W_JET_TURBINE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_turbine_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_BULLET_HIT</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <maxCount>	30	</maxCount>
    <drawChance>	30	</drawChance>
  </effect>
  <effect>
    <id>EFFECT_SHELL_HIT</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_AIRCRAFT_RECEIVE_DAMAGE_4.xml</particleFile>
    <maxCount>	30	</maxCount>
    <drawChance>	30	</drawChance>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_EARTH</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_earth_7-13.xml</particleFile>
      <sound>hits/terrain/hit_ground_mg</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_earth_7-13.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_EARTH</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_earth_15-23.xml</particleFile>
      <sound>hits/terrain/hit_ground_cannon</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_earth_15-23.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <blastForce>	3	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_SNOW</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_snow_7-13.xml</particleFile>
      <sound>hits/terrain/hit_ground_mg</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_snow_7-13.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_SNOW</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_snow_15-23.xml</particleFile>
      <sound>hits/terrain/hit_ground_cannon</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_snow_15-23.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <blastForce>	3	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_SAND</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_sand_7-13.xml</particleFile>
      <sound>hits/terrain/hit_ground_mg</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_sand_7-13.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_SAND</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_sand_15-23.xml</particleFile>
      <sound>hits/terrain/hit_ground_cannon</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_sand_15-23.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_water_7-13.xml</particleFile>
      <sound>hits/terrain/hit_water_mg</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_water_7-13.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	30	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_water_15-23.xml</particleFile>
      <sound>hits/terrain/hit_water_cannon</sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_hit_water_15-23.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	40	</maxCount>
      <drawChance>	30	</drawChance>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_BULLET_EXPLOSION_TREE</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_TREE.xml</particleFile>
      <sound>hits/terrain/hit_wood_mg</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_BULLET_EXPLOSION_TREE.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_SHELL_EXPLOSION_TREE</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_TREE.xml</particleFile>
      <sound>hits/terrain/hit_wood_cannon</sound>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_SHELL_EXPLOSION_TREE.xml</particleFile>
      <sound>
      </sound>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_JET</id>
    <type>Jet</type>
    <texture>maps/fx/plane_trails.dds</texture>
    <threshold>0.5</threshold>
    <animDuration>3.0</animDuration>
    <fadeInTime>1.0</fadeInTime>
    <angleScale>7.0</angleScale>
    <radiusMin>0.01</radiusMin>
    <radiusMul>1.5</radiusMul>
    <radiusPow>4.0</radiusPow>
    <scaleMin>1.7</scaleMin>
    <scaleMul>0.3</scaleMul>
    <scalePow>0.3</scalePow>
    <alphaMin>0.0</alphaMin>
    <alphaMul>0.9</alphaMul>
    <alphaPow>1.0</alphaPow>
    <particleLen>5.0</particleLen>
    <particleWidth>0.5</particleWidth>
    <colorR>	1	</colorR>
    <colorG>	1	</colorG>
    <colorB>	1	</colorB>
    <colorA>0.7</colorA>
  </effect>
  <effect>
    <id>EFFECT_CANNON_TRACE</id>
    <type>	Loft	</type>
    <loftTexture>particles/maps/loft.dds</loftTexture>
    <loftHeight>0.3</loftHeight>
    <loftAge>3.10</loftAge>
    <loftGrownStage>	20	</loftGrownStage>
  </effect>
  <effect>
    <id>FIRING</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile></particleFile>
      <sound></sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_DESTROY</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROY.xml</particleFile>
      <sound>explosions/aircrafts/explosion_aircraft_air</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROY.xml</particleFile>
      <sound>explosions/planes/explosion_plane_air</sound>
    </variant>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_RECEIVE_DAMAGE_1</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_aircraft_receive_demage_other.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_OWN_AIRCRAFT_RECEIVE_DAMAGE_1</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_aircraft_receive_demage_own.xml</particleFile>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_RECEIVE_DAMAGE_2</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_aircraft_receive_demage_own.xml</particleFile>
      <maxCount>	20	</maxCount>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/w_aircraft_receive_demage_other.xml</particleFile>
      <maxCount>	20	</maxCount>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_TREE</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_aircraft_receive_demage_object.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_trees</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_aircraft_receive_demage_object.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_water</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_COLLISION_TERRAIN</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_aircraft_receive_demage_object.xml</particleFile>
    <sound>impacts/scratch/touch_aircraft_debris</sound>
    <maxCount>	20	</maxCount>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_DESTROYED_TERRAIN</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROYED_TERRAIN.xml</particleFile>
      <sound>explosions/aircrafts/explosion_aircraft_ground</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EFFECT_AIRCRAFT_DESTROYED_TERRAIN.xml</particleFile>
      <sound>explosions/planes/explosion_plane_ground</sound>
    </variant>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_DESTROYED_WATER</id>
    <variant>
      <usage>OWN</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
      <sound>explosions/aircrafts/explosion_aircraft_water</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>TimedParticle</type>
      <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
      <sound>explosions/planes/explosion_plane_water</sound>
    </variant>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BASE_DESTROY</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_BASE_DESTROY.xml</particleFile>
    <sound>explosions/buildings/explosion_building_medium</sound>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_TURRET_DESTROY</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_explosion_turret.xml</particleFile>
    <sound>explosions/buildings/explosion_turret</sound>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/rocket_expl_medium.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket</sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_02</texture>
      <size>	8	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION_BIG</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/rocket_expl_big.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket</sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_02</texture>
      <size>	8	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION_SMALL</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/rocket_expl_small.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket</sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_02</texture>
      <size>	8	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_AA_EXPLOSION</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_AA_EXPLOSION.xml</particleFile>
    <sound>explosions/ordnance/explosion_turret_rocket</sound>
    <maxCount>	50	</maxCount>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_ROCKET_EXPLOSION_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EXPLOSION_WATER.xml</particleFile>
    <sound>explosions/ordnance/explosion_rocket_water</sound>
    <blastForce>	3	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_UFO</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/planes/jet_drive_ufo.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_SMOKE_UFO</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/planes/ufo_smoke.xml</particleFile>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/planes/ufo_smoke.xml</particleFile>
      <sound>environment/planes/enemy_smoke</sound>
    </variant>
  </effect>
  <effect>
    <id>EFFECT_UFO_FIRE</id>
    <variant>
      <usage>OWN</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/planes/ufo_fire.xml</particleFile>
      <sound>engines/mechanics/states/fire</sound>
    </variant>
    <variant>
      <usage>OTHER</usage>
      <type>	LoopParticle	</type>
      <particleFile>particles/planes/ufo_fire.xml</particleFile>
      <sound>environment/planes/enemy_fire</sound>
    </variant>
  </effect>
  <effect>
    <id>W_JET_BREAKS</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_break.xml</particleFile>
  </effect>
  <effect>
    <id>W_JET_HIT</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_hit.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_CIRCLE_SMALL</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_circle_small_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_CIRCLE_MIDDLE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_circle_middle_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_CIRCLE_LARGE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_jet_drive_circle_large_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE2</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/planes/jet_drive_02.xml</particleFile>
 </effect>
  <effect>
    <id>EFFECT_JET_DRIVE_UFO_FORSAGE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/planes/jet_drive_ufo_forsage.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_JET_DRIVE3</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/planes/jet_drive_03.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_ENGINE_ACTIVE</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/WoW_Smoke_Exoust.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_ENGINE_FORSAGE</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_Forsage_Smoke_Exoust.xml</particleFile>
  </effect>
  <effect>
    <id>FALLING_OUT_PART</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/WoW_Falling_Out_Part_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_LARGE</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	7	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_MEDIUM</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	6	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_AIRCRAFT_SMOKE_SMALL</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <decal>
      <texture>maps/fx/decals/scorchmark_03</texture>
      <size>	5	</size>
    </decal>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_large.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	20	</size>
    </decal>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_Explosion_Ship_Medium</id>
    <type>TimedParticle</type>
    <particleFile></particleFile>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_Explosion_Ship_Large</id>
    <type>TimedParticle</type>
    <particleFile></particleFile>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_medium.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	10	</size>
    </decal>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_medium_small.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	10	</size>
    </decal>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_small.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	7	</size>
    </decal>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_VERY_SML</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_very_small.xml</particleFile>
    <decal>
      <texture>maps/fx/decals/scorchmark_04</texture>
      <size>	7	</size>
    </decal>
    <blastForce>	3	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_large_water.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_large</sound>
    <blastForce>	15	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_medium_water.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_medium</sound>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_MED_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_medium_small_water.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_medium</sound>
    <blastForce>	7	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_small_water.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_small</sound>
    <blastForce>	5	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_VERY_SML_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_very_small_water.xml</particleFile>
    <sound>explosions/ordnance/explosion_bomb_water_small</sound>
    <blastForce>	3	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_4</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_4.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_5</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_5.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_BASE_DESTROY_LARGE</id>
    <type>TimedParticle</type>
    <particleFile>particles/WoW_EFFECT_BASE_DESTROY_LARGE.xml</particleFile>
    <sound>explosions/buildings/explosion_building_large</sound>
    <blastForce>	10	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_burning_oil_tank_6</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_6.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_small_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_small_02</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_large_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_small_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_small_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_white_smoke_large_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_exposion_large</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_prop_exposion_large.xml</particleFile>
    <sound>explosions/buildings/explosion_building_medium</sound>
    <delay>0 0.5</delay>
    <blastForce>	15	</blastForce>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_large_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_prop_black_smoke_large_02.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_prop_black_smoke_large_03</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_ship_real_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_real_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_ship_real_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_real_02.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_ship_real_03</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_real_03.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_ship_smoke_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_smoke_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile> </particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_fire_medium</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_fire_medium.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Tank_Dust_Earth</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tank_dust.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Tank_Explosion</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tank_explosion.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Tank_Fire</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tank_fire.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Katusha_Muzzle_Flash</id>
    <type>TimedParticle</type>
    <particleFile>particles/props/vehicles/katusha_muzzle_flash.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Katusha_Smoke</id>
    <type>TimedParticle</type>
    <particleFile>particles/props/vehicles/katusha_smoke.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Tank_Turret_Fire</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tank_turret_fire.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_Tank_Turret_Fire_Tracer</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tank_turret_fire_tracer.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_ship_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_01.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_02.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_03</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_03.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_04</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_04.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_05</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_05.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_06</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_06.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_07</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_07.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_08</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_08.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_09</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_09.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_10</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_10.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_ship_13</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_ship_13.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_ship_14_night</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/props/ships/Ship_Small_WaterStroke_Night.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_vehicle_snow_trail_night</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/props/vehicles/vehicle_snow_trail_night.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_large_water.xml</particleFile>
    <delay>0 0.8</delay>
  </effect>
  <effect>
    <id>EFFECT_BOMB_EXPLOSION_BIG_WATER_01</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/bomb_explosion_large_water.xml</particleFile>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_burning_oil_tank_pacific_04</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_oil_tank_pacific_04.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_fortress_fire_smoke_small</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_01.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_02.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_w_tornado_03</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_tornado_03.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_prop_fire_small_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_smoke_green</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_smoke_green.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_smoke_orange</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_smoke_orange.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_smoke_violet</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_smoke_violet.xml</particleFile>
  </effect>
  <effect>
    <id>EFFECT_zepelin_kaput</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_zeppelin_destroy.xml</particleFile>
    <sound>explosions/planes/explosion_plane_air</sound>
    <delay>0.1 0.1</delay>
  </effect>
  <effect>
    <id>EFFECT_fire_large</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_fuel_tank_el_hallouf_large_01.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_fire_med_01</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_fuel_convoy_el_hallouf_medium_02.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_fire_med_02</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_hydroplane_el_hallouf_medium.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_fire_small</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/w_burning_fuel_convoy_el_hallouf_smal_03.xml</particleFile>
    <sound>environment/objects/new_burning_building</sound>
  </effect>
  <effect>
    <id>EFFECT_w_part_exposion_small</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_explosion_props_part.xml</particleFile>
    <sound>explosions/buildings/explosion_building_small</sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_turret_fire_01</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_01.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_turret_fire_02</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_01.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_turret_fire_03</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_01.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_turret_fire_04</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_01.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_w_turret_fire_05</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_01.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_01</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_02</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_03</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_04</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_05</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_06</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_07</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_08</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_ship_fire_alpha_09</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_fire_ship_02.xml</particleFile>
    <sound>battles/battle_shot_ship</sound>
    <delay>1 1.5</delay>
  </effect>
  <effect>
    <id>EFFECT_shell_ground</id>
    <type>TimedParticle</type>
    <particleFile>particles/expl_canon_scenario.xml</particleFile>
    <sound>battles/battle_shell_hit_ground</sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
   <id>EFFECT_shell_ground_winter_night</id>
    <type>TimedParticle</type>
    <particleFile>particles/spaces_fx/winter_war_expl_canon_scenario.xml</particleFile>
    <sound>battles/battle_shell_hit_ground</sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_shell_ground_after_smoke</id>
    <type>	LoopParticle	</type>
    <particleFile>particles/expl_canon_scenario_after_fire.xml</particleFile>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_shell_water</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_explosion_ship_water_02.xml</particleFile>
    <sound>battles/battle_shell_hit_water</sound>
  </effect>
  <effect>
    <id>EFFECT_explosion_background_stalingrad_01</id>
    <type>TimedParticle</type>
    <particleFile></particleFile>
    <sound></sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_stalingrad_smoke_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_winter_war_smoke_01</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_winter_war_smoke_02_large</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_AA_tracers</id>
    <type>TimedParticle</type>
    <particleFile>particles/AA_gun_tracers.xml</particleFile>
    <sound>battles/battle_tracer_turret_ship</sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_winter_war_smoke_03_small</id>
    <type>	LoopParticle	</type>
    <particleFile></particleFile>
    <sound></sound>
    <delay>0 0.5</delay>
  </effect>
  <effect>
    <id>EFFECT_turret_tracer_medium</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_tracer_medium.xml</particleFile>
    <sound>battles/battle_tracer_turret_ship</sound>
  </effect>
  <effect>
   <id>EFFECT_empty_particle</id>
    <type>TimedParticle</type>
    <particleFile>particles/weapons/empty_particle.xml</particleFile>
    <sound>battles/battle_tracer_turret_ship</sound>
  </effect>
  <effect>
    <id>EFFECT_turret_tracer_gun</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_tracer_gun.xml</particleFile>
    <sound>battles/battle_tracer_turret_ship</sound>
  </effect>
  <effect>
    <id>EFFECT_turret_tracer_ship</id>
    <type>TimedParticle</type>
    <particleFile>particles/w_turret_tracer_ship.xml</particleFile>
    <sound>battles/battle_tracer_turret_ship</sound>
  </effect>
</effects.xml>